Gamespy is hosting a serie of article that will be released this week only, from today to wednesday. Successful mapvote now waits for a round to end in TPThe mod is available as an update or full mod download. With allWeapon/allItems enable it won't toss weapons/items when you die Only optimized prediction and smooth clients remains. Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b Added local cvar cg_RQ3_ssgZoomSensLock to enable or disable the feature above (default enable) Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming Allowed CTB radio sounds to also be played in other team-based modes Added an error message to the /radio command to let you know if your bind is messed up and you're trying to play a radio sound that does not exist Here's the changelog: -In-game server browser now fixed to show RQ3 3.x games, yay! Reaction Quake 3 which is a kinda follow up from the Quake 2 mod, Action Quake 2 (but it's not developped by the same team, mind you), has released a new version of their mod, bringing it to version 3.1. Been a while since I've I've posted some news about some Quake 3 mod.
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